![]() Longitude Drag the slider or enter a value to specify the longitude angle of the light off of the YZ plane.The values are based on inputs when creating the light. Latitude Drag the slider or enter a value to specify the latitude angle of the light off the XY plane.Available only when the light type on the General tab is set to Directional. The default color is white.Ĭompensates for attenuation of detected light.ĭetermines how lights of any type emit light and cast shadows. Specifies the amount of illumination provided by the light. The default is Normal (not reversed).ĭetermines how lights of any type emit light and cast shadows. The position and target are swapped as long as the button on the right is pressed. Click the button on the right to reverse the direction of the light.If necessary, use Flip Direction to reverse the direction of the light. When you turn off a light, the light color face changes to black, and in the browser the light icon in the lighting style tree is disabled. Light On turns the light on in the lighting style.Sets the position at the click point when you click anywhere on the model, or sets the position on the view plane at the same view distance as the existing position when you click a point in space. The direction line extends to the standard direction line distance if that distance is longer than the current light distance. Position sets the position of the light when you click along the direction line of the light.Move the mouse over a surface to display a preview of the new light target/direction. Target sets a target point on the model when you click anywhere on the model, or sets the target on the view plane at the same view distance as the existing target when you click in space.Spot simulates a conical light emitted from a single point in space in a particular direction, such as a stage light.The target is used to create and edit point lights, and does not affect where the light falls. Point simulates light emitted in all directions from a single point in space, such as a light bulb.Directional simulates parallel beams of light from a single direction in space, from a light source that is an infinite distance away, such as the sun.Specifies one of the following light types to control the amount of illumination provided by the light. ![]() In the list of lighting styles, right-click: Click New Light to create a new light or Edit Light to edit an existing light.Ĭontrols the type and placement of a light.When all options are set, click Done, perform test renders and adjust the style or individual lights to get the effect you want.Ĭreate and edit a light within lighting style.Click the drop-down arrow to select the environment for the local lighting style.ĭisplay Scene Image to sets the image to display as the background image.The default is 100 per cent on a scale of 0 to 100 percent. Softness Affects the intensity of all lights, and works like a global dimmer switch.Shadows tab Specify values for Directional lights:.Subsequent scaling is manual, ranging from 10 to 1000 percent. The initial 100% scale is defined in relation to the model when the light style is selected as the active style. Scale Modifies the lighting style scale.Rotation Revolves the environment lighting to a specified orientation.Exposure Affects the intensity of all lights, and works like a global dimmer switch.In the Lighting Styles dialog box, select the lighting style to edit.To demonstrate these concepts, two example case studies are detailed. This is an extension to Predictive Rendering which introduces a temporal component and addresses uncertainty that is important for the scene’s historical interpretation. Based on this, we then propose a research framework for CH research, which we refer to as “Cultural Heritage Predictive Rendering” (CHPR). In this paper, we first discuss the goals and the workflow of CH reconstructions in general, as well as those of traditional Predictive Rendering. So far, little effort has gone into adapting and formulating a Predictive Rendering pipeline for CH research applications. However, a high degree of realism in the reconstruction of a CH site can be misleading insofar as it can be seen to imply a high degree of certainty about the displayed scene - which is frequently not the case, especially when investigating the past. High-fidelity rendering can be used to investigate Cultural Heritage (CH) sites in a scientifically rigorous manner.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |