Take a trip to R1 - Marylebone Station (UK) / Reading Railroad (US).Advance to H2 - Mayfair (UK) / Boardwalk (US).Advance to E3 - Trafalgar Square (UK) / Illinois Ave.There are 16 cards in total and 10 cards that influence board position: There are 16 cards in total and 2 cards that influence board position: The 1 "Go to Jail" square is called "G2J".The 1 free parking square is called "FP".The 3 community chest cards begfin with "CC".The 3 chance card squares begin with "CH".The 22 properties are arranged in 8 property groups beginning with the letters "A" to "H".We're also going to explore the difference betwee running one simulation many times - this should approach the long-run probabilities derived by a Markov chain - vs running many simulations a small number of times which should more accurately reflect the actual probabilities given that each player will have around 30 turns in total. In practice it's better to exit straight away early in the game (when you're trying to buy property) but to remain in jail towards the end of the game (when you're trying to avoid opponents' properties but still earn "rent" from your opponents landing on your properties). paying the fine straight away and moving on their next turn. This simulation assumes that a player will exit straight away i.e. rolling a double and moving by that number. paying a fine before their next role, or When in jail players can exit in one of three ways: The one weak assumption is regarding time spent in jail. Going to jail can happen in any of three different ways: The simulation takes into account die rolls, cards (chance and community chest), and going to jail. Ultimately we'll produce a table of frequencies of the squares that you could expect to land on. This is a simulation of movements around the board in the game of Monopoly.
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